I think that is a really good idea
09/17/18 10:17 PM
One of my ideas was to remove permanent duration equipment covers entirely, so that people do need to shell out money to keep their appearances the way. To me, it seems that it had been the intent of the Money Shop! Also, an increase in the price of look Fusion Anvils in addition to including much more fancy/awesome looking under-leveled equipments in-game would be a very welcome change. I just discovered one knuckle appearance (Blackbeard's Knuckle) I had been interested and happy in fusing with my existing weapon, which I did end up doing.
People ought to have the ability to put in time and be in a position to produce results Marcella255, by PLAYING THE GAME. I understand"premium facets" as things that are aesthetic-oriented, or time saving; 2x exp vouchers double your exp, which means you degree in 1/2 the moment. That is reasonable. If you've really played with this game for end-game, you'd understand just how many cubes are required to even be able to conquer Magnus on normal manner. It is not realistically feasible to do so in game, and as Its2Sharp4U said, there are mechanics related to harm that are not even available outside the Money Shop.
At least it would be understood and clear what the goals are.
I'm not responsible, nor did I think that it was the thing. It was a notion. I've submitted this on basil and someone proposed promoting the design boxes much more, and having more focus there. I think that is a really good idea.
Seeing what will happen in the shadow kingdom of MS2, I can't wait to watch what is going to occur when parties meet each other and clash in these PvP/PvE maps. I thought that there was game type for pvp in MS2 however, the PvE/PvP seems like a cool idea in certain maps. I like how there is likely to be places with fun to do with celebrations grinding. https://www.mmoak.com/Maplestory-2-Mesos.html